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Matt Stenquist, EMBA

Product Designer / Design Engineer

15 years designing products across consumer apps, games and SaaS.

I build design systems, lead teams and get into the code. I’m building Memoryfield.ai to compile project context and check selected agent claims against recorded evidence.

Currently Founding Design Engineer at Sortie · Chicago

matt@stenqu.ist · LinkedIn · GitHub · Instagram · X

経歴

ゲームからアプリ、今はAIの道具まで、作るものは変わっても好奇心は変わらない。

Selected work

MEMORYFIELD

AI/ML Systems, Systems Architect · Research, design, engineering

I built Memoryfield so AI coding and design agents can pick up a project without losing context. In a 101-file workspace it cut prompt context from 145,119 to 48,534 estimated tokens (66.56%) and recompiles its dependency graph locally in 2.88ms p50. In an eight-worker test with a shared lock, writers lost 0 of 200 updates.

TRIPLETAP

Creator, Gameplay Programming · Gamedev

I designed, illustrated and programmed Tripletap in C# at JOYHYPE. Moving between lanes fires the color in your hand, so I replaced traditional combo streaks with cross-lane sweeps and beat-synced flow cascades.

ETERNITY.BOT

Founding Staff Product Designer · Product design

I designed the Eternity.bot mobile app, brand identity, 30+ animated mascot states and tap-to-answer onboarding from 0 to 1. Instead of making people browse cold profile directories, users gave their personal AI agent a goal and inspected matches through a 3D connection graph. User testing showed people took too long to reach the chat. Once I turned the mascot button into a plain chat bubble and made the LinkedIn import optional, they reached their agent sooner. The trade-off was thinner AI context for their clone.

OOOH.TV

Senior Product Designer · Product design, design systems

I owned host discovery, game cards, creator web, sharing, community loops and Oooh’s first shared consumer Figma design system. We launched globally out of beta in 2022 to 10,000 creators, who signed up through our creator site. I consolidated 100+ Figma files and placed three guided starter games and cards capped at a 12-character title and 39-character premise ahead of the catalog. I designed that flow to get new hosts to their first round faster, and it shipped after I handed it off.

Experience

SORTIE

Founding Design Engineer

I lead onboarding for location confirmation, launch availability and preference setting through the team’s in-house model.

CHOMP

Founding Designer

I owned product design for the iOS app with the CTO and founders: the design system, product mind map, app flows and the Swift frontend. I also partnered with the brand designer to bring the visual identity into the product.

HOMESTRETCH (INCOMP.APP)

Founding Designer

I designed the product interface, dashboard and pitch decks, with trust features built around CFPB rules for loan officers and SEC and bank compliance.

MEMORISELY

Design Systems & UI Design Instructor

I taught live design systems and UI design cohorts, including teams at Google, NASA and Hyatt. We covered reusable components, interaction states and how interface decisions translate into frontend code.

OOOH.TV

Senior Product Designer

I designed consumer app flows, discovery experiences and shared components with the product, engineering and game teams. I also designed and built the creator website, and helped develop the design system and improve how design and product organized their work.

MAINSPACE

Founding Designer, Principal Designer & Co-Founder

I led design from concept to production and was the only designer for about two years. As the product expanded into hiring, video, projects and payments, I partnered with the founder. I reworked onboarding so people could explore before filling in longer profile and business forms. Later I managed designers and worked with our development partner to ship, test and refine. I served on the board from May 2022 to September 2024.

IBM AVERY

UI Designer

I designed the UI visuals for Avery, an AI chatbot game that used IBM Watson to process natural language.

ASSASSIN’S CREED

UI Designer (University)

I designed VR UI for Assassin’s Creed with Ubisoft Paris, in a collaboration through Breda University of Applied Sciences.

OBEY THE GIANT

Web Designer

I designed the movie website for Obey the Giant, Julian Marshall’s film about Shepard Fairey.

CARTOON NETWORK

Web and Branding Contractor

I created interactive web graphics and character assets across show properties.

GAME MEDIC

Founder

I ran a video game news site with three writers I hired as contractors. We reviewed games, made YouTube reviews and other game videos, and partnered with select studios on sponsored ads. The site hit 100k average monthly web traffic.

SO-GNAR

Web Developer

I built and maintained the snowboarding brand’s website, national tour pages and merch drops.

Earlier work

UI contracts for Yahoo and Zynga. Game development and client work through Joyhype.

Building now

Figma plugins

MiniJournal, Kickstart Hero, Shader Hero, Gradient Hero and Design System Hero.

Socrates and Memoryfield.ai

Socrates supports learning while you code. Memoryfield.ai compiles project context and checks selected claims against recorded evidence.

Joyhype

Indie games and a design and development consultancy.

Speaking

  • TedX FHNW · Zurich, Switzerland
  • Nordic Game Jam · Copenhagen, Denmark
  • GDC TOOLS · San Francisco, USA

Education

  • Executive MBA · Quantic School of Business and Technology
  • BSc · Breda University of Applied Sciences
  • Associate’s degree · Los Angeles Film School

Community

  • Design mentor at AIGA and ADPList
  • Writing and contributions for Forbes, HuffPost and net magazine

Core practice

  • Product design and design systems
  • Interaction design
  • Frontend engineering
  • Design leadership

Tools

  • Figma
  • React
  • Swift
  • Prototyping